Latest software updates from me
C/C++/win32 projects
HyperIM 2.14 - November 25, 2007
- Popular program used by hundreds of thousands of users.
What you get in less than 1 MB: complex status manager for
Yahoo! Messenger, MSN Messenger / Windows Live Messenger, Google Talk, Skype,
with support for media info from 19 media players (Winamp, WMP, iTunes, foobar2000,
Musicmatch Jukebox, and whole lot others), details from uTorrent, Yahoo! auto-replies,
Yahoo! Magic Avatars, Yahoo! Emoticons chooser, and many many other plugins...
Yahoo! Messenger Now Playing v4.6 - June 21st 2008
A 14 kB native Winamp plugin (aka, a DLL module, not a standalone program)
that allows you to show in Yahoo! Messenger 9.0 or older what you are playing in Winamp.
Click the link to find out the reasons why it is much, much better than any other
plugin with the same purpose.
Yahoo! Messenger
Magic Avatar v0.618 - March 28th 2007
This is a stand-alone version of the similar plugin from HyperIM.
It allows you to create a 16x16 bitmap unseemingly hidden in a 96x96 bitmap.
.NET stuff
I have removed the available .NET projects from this page, since all my .NET programs were NOT
for mainstream release, but rather school projects. These include:
- CypherSharp - January 2007
Program which decrypts/encrypts files using AES-128 (128-bit Advanced Encryption Standard, aka Rijndael).
It also can create hashes from plaintext/base64 text/hex text, can test the cryptographic algorithms provided by the .NET namespaces, and so on.
School project for the "Windows Programming" discipline (should have been rather called ".NET programming"). It was done in less than three days,
since in .NET programming the code almost writes by itself... d'oh
- Go.NET - January 2008
So, there I was, happy that I just got rid of the above project and of C#, and yet there it was: another school year, another curricula, and yet again: C# :| :|
This time the focus was to create a network application, so I just made this
Go game program, which allows two players to play Go, and even permits
guest-mode for others to watch the game. Again, the networking part code almost wrote off by itself
(e.g. System.Net and the like...). However it was fun to write the game drawing logic
(table, pieces, rules...) which actually took longer than the actual network play code source :)
What's next?!
Soon...
numedecod.ro
© 2005-2009 Adrian Cretu | numedecod (at:> GMail <do.t) com